Aesthetic Driven Development: Choosing Your Art Before Making a Game
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Notes for Vladimir Slav's (Owner & Director, Coldwild Games) GDC talk.
Coldwild Games is a husband and wife team.
2019 - Focused on Art first, the game has sold 3x more than their normal approach.
How; while finishing ports for the last games, art is envisioning the next game. Daily images posted online ~4pm.
Lens to look at art created
- Do we like it
- Social media response
- Ease of creation
- Design constraints (Game genre is falls under)
- Record Likes/Retweets/Comments
Once you find a champion art piece for your game start posting more pieces as a subset and still analyse social media's response.
Piloting the idea,
- Make concept art / game play gifs (without actual prototype)
Made 6 prototypes for game play before finalizing.
Know your limitations and use them to your advantage.
Created steam page only 2 - 2.5 months into development
Use twitter to convert audience
~5k wishlist's on launch
Con - be careful sharing everything on social media - you don't want to spoil too much.
Set more art constraints ie "only RTS units", "pixel arts size bounds".
Twitter to follow - @ElenaNazaire
Notes for Vladimir Slav's (Owner & Director, Coldwild Games) GDC talk.
Coldwild Games is a husband and wife team.
2019 - Focused on Art first, the game has sold 3x more than their normal approach.
How; while finishing ports for the last games, art is envisioning the next game. Daily images posted online ~4pm.
Lens to look at art created
- Do we like it
- Social media response
- Ease of creation
- Design constraints (Game genre is falls under)
- Record Likes/Retweets/Comments
Once you find a champion art piece for your game start posting more pieces as a subset and still analyse social media's response.
Piloting the idea,
- Make concept art / game play gifs (without actual prototype)
Made 6 prototypes for game play before finalizing.
Know your limitations and use them to your advantage.
Created steam page only 2 - 2.5 months into development
Use twitter to convert audience
~5k wishlist's on launch
Con - be careful sharing everything on social media - you don't want to spoil too much.
Set more art constraints ie "only RTS units", "pixel arts size bounds".
Twitter to follow - @ElenaNazaire
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